With sprite usage sorted out, we may now move on to defining the new graphics. We have two new graphical elements to define: the cells’ drop shadows (which fit in one sprite pattern) and alternate graphics for a puzzle cell when it’s being pushed down (which consumes 8 ideally consecutive character codes).
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Now that we know how to make a self-updating progress bar using Ansi escape codes to control the terminal, it becomes relatively easy to modify it to be fancier, e.g. having a ASCII bar that goes across the screen: