下一个“泡泡玛特”,藏在AI玩具里?

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这份对真实的极致追求,也让团队在人物塑造上产生了研发以来最大的分歧。波波始终坚持,游戏中的NPC不该是完美的,而应是有缺陷、能成长的,“知错能改在现实世界是难得的品质”。

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"At that point in the investigation, we're [still] looking at 29 states here in the US. I mean, you're talking about tens of thousands of addresses, and that's a very, very daunting task," says Squire.

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Before starting the project, the most important decision was to settle on a time period from which I would choose the parts. I landed in 1997-1998 since the hardware would allow me to comfortably run all versions of Quake released from 1996 to 1997 and even dab into Quake II (Dec '97) territories.